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| grave [2023/02/28 15:29] – sinis | grave [2025/10/26 20:08] (current) – removed itch links since there's no 'unlisted' feature (?) sinis | ||
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| ====== Poor performance? | ====== Poor performance? | ||
| - | Due to shenanigans under the hood on how Game Maker (Studio) used to work, all of my older projects (pre GMS2 basically) | + | Due to shenanigans under the hood on how Game Maker (Studio) used to work, all of my older projects (pre GMS2 basically) |
| https:// | https:// | ||
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| Overdesigned, | Overdesigned, | ||
| - | https:// | ||
| https:// | https:// | ||
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| Fast-paced, frantic action meets limited player agency scope, where there really isn't much to be done asides from kiting hordes of enemies and wait for cool downs (// | Fast-paced, frantic action meets limited player agency scope, where there really isn't much to be done asides from kiting hordes of enemies and wait for cool downs (// | ||
| - | https:// | ||
| https:// | https:// | ||
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| ===== project: | ===== project: | ||
| //March 2017// | //March 2017// | ||
| - | A weird combo of wanting to create a tight, momentum-based platforming-shooter-multiplayer extravaganza fueled by an infatuation of Duck Game and an obscure Japanese indie game is the seed to this one. You can play with up to four people on a couple maps and a handful of weapons as you fight the game's design jank more than one another! | + | A weird combo of wanting to create a tight, momentum-based platforming-shooter-multiplayer extravaganza fueled by an infatuation of Duck Game and an obscure |
| - | https:// | ||
| https:// | https:// | ||