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grave [2021/12/07 23:58] sinisgrave [2024/03/01 20:26] (current) sinis
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 +====== Poor performance? ======
 +Due to shenanigans under the hood on how Game Maker (Studio) used to work, all of my older projects (pre GMS2 basically) //might// run like hot garbage on updated Windows 10/11 systems. Fortunately, people who know stuff wrote a fancy .dll you can slide right into the game's executable directory, fixing the issue! Here's the link:
 +
 +https://github.com/omicronrex/gms_scheduler_fix/releases
 +
 +----
 +
 ====== Grave ====== ====== Grave ======
 Where dying projects get put down for good. For some reason or another, it's not always meant to be. Unlike entities made of flesh, these can be interacted with on the same state they were last compiled in. Then again, things are cast away deliberately for a reason. Where dying projects get put down for good. For some reason or another, it's not always meant to be. Unlike entities made of flesh, these can be interacted with on the same state they were last compiled in. Then again, things are cast away deliberately for a reason.
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 ---- ----
 +
 +===== project:embraced =====
 +//March 2017//\\ 
 +A weird combo of wanting to create a tight, momentum-based platforming-shooter-multiplayer extravaganza fueled by an infatuation of Duck Game and an obscure [[https://www.cavestory.org/|Japanese indie game]] is the seed to this one. You can play with up to four people on a couple maps and a handful of weapons as you fight the game's design jank more than one another!
 +
 +https://sinis.itch.io/project-embraced\\ 
 +https://gamejolt.com/games/project_embraced/243124
grave.1638917936.txt.gz · Last modified: by sinis