====== Poor performance? ====== Due to shenanigans under the hood on how Game Maker (Studio) used to work, all of my older projects (pre GMS2 basically) //might// run like hot garbage on updated Windows 10/11 systems. Fortunately, people who know stuff wrote a fancy .dll you can slide right into the game's executable directory, fixing the issue! Here's the link: https://github.com/omicronrex/gms_scheduler_fix/releases ---- ====== Games ====== Computer games I've made throughout the years. There's more, but no one would even want to see or play them (derivative, poorly-made, edgy takes on other companies' franchises are a no-no). //They run in Windows only, and you have to download, unzip, and execute them//. In chronological order, they are: ---- ===== Just Go Down Bro ===== //March 2024//\\ On-and-off since spring 2023. Had to trim a lot of planned features (including changing the shitpost-tier temporary name) because of a complete crash in motivation, but I managed to finish something! Standard fare of going down and killing stuff along the way, grabbing some passive upgrades with each boss kill. What's at the bottom of Earth's abyss? https://sinis.itch.io/down \\ https://gamejolt.com/games/down/880173 ---- ===== l i t l o o p ===== //February 2023//\\ After many (many, trust me) false starts, I figured joining a [[https://untitledgamejam.com/|small gamejam]] with a relatively short deadline would allow me to focus for a bit and churn something out that could be considered complete. First shot at anything resembling a rhythm game, so that's... neat I guess? https://sinis.itch.io/litloop ---- ===== Dream Cave ===== //August 2020//\\ Made for the Low Rez 2020 game jam. Little attempt at a Metroidvania. Shouldn't take you more than 10-15 minutes to beat and clear at 100%. At a non-zoomed-in resolution, the whole game map fits on your average computer screen. https://sinis.itch.io/dream-cave ---- ===== h.4RP//e5 ===== //July 2020//\\ It exists as an excuse to keep my mind busy during the //fun// times we were all enduring (and still are, sadly). Kick stuff off the screen and try not to get sick from the constant chromatic assault on your eyes. https://sinis.itch.io/h4rp135 \\ https://gamejolt.com/games/h4Rp135/520432 ---- ===== Wandering Gem Jockeying ===== //August 2019//\\ Imbued with heavenly inspiration, I made the bold decision to make a //difficult, instakill platformer with mostly ice physics// into a fully-fledged game, price tag included. If you're in the segment of people who somehow enjoy IWBTG, feel free to [[links|reach out]] and I'll happily slide a key into your DMs pro bono. https://store.steampowered.com/app/1131490 \\ https://sinis.itch.io/wangemjoc \\ https://gamejolt.com/games/wangemjoc/412249 ---- ===== Spess Gaem ===== //April 2019//\\ After a long gamedev drought, a collaborative project fizzled to dust, to add insult to injury. I was determined to make a small project in a week or so's worth of work. This is the result. The killscreen leftover after reaching a certain point is your reward for playing the game! https://sinis.itch.io/spessgaem \\ https://gamejolt.com/games/spessgaem/409709